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iRacing star mazda kph is off by 5

Posted: 13 Oct 2016, 13:58
by Sparten
As in the title, the kph is off by -5 when comparing to motec display ingame, not i big issue, just wanted to mention it.

iRacing star mazda kph is off by 5 (Not a bug)

Posted: 13 Oct 2016, 16:41
by Bose321
Someone contacted us about this earlier, and it seems like iRacing is passing this value incorrectly. We simply show what we get. ;)

iRacing star mazda kph is off by 5

Posted: 13 Oct 2016, 18:24
by Sparten
Yep sort of figured it was iRacing shared memory giving wrong info, seems like its a common problem with many of the sims not allways providing correct data, ive been having lots of issues with assetto corsa and its shared memory when adding it to crewchief.

iRacing star mazda kph is off by 5

Posted: 16 Nov 2016, 12:25
by DirkT
Speed is given by the games, but almost always as a relative speed of the car. You will notice the speed matches for instance the speedometer of any overlay on any game. It's the in-car speedos that apparently don't show us the same values