Apex2Apex wrote:Yes, slider to the right.. I also configured each car with 100 for threshold.
Silder at 100 will enable the rumble as soon as possible really, there's no delay in that whatsoever, but because of the way the lock detection works for games like iRacing it isn't accurate. For now there's nothing we can do about that.
To go into detail, we use the current RPM versus the current Gear ratio differentiation. The ratio is pretty stable while your not braking, and should still be stable when your wheels don't lock up. The problem is, this ratio is in relation to the rear tyres. As most of the cars in iRacing are RWD the front wheels tend to lock up a bit earlier, but we can't detect that in iRacing because they don't output any wheel data in the live telemetry. Hacking into iRacing to get to these values is a BAD plan to detect this because you will surely be banned for life.
Apex2Apex wrote:
Also, I noticed that vibration is still on After the pedal has been released, how do I resolve that?
This is down to the fact rumble isn't noticeable when you let it rumble for say 10ms, you don't feel that. Therefore we chose to let the rumble be at least around 200ms, so you will feel it. But this does mean the rumble can still be going while no longer breaking.
I might try to cut off the rumble earlier, I'll have to run some more tests first.